11/10/2023 0 Comments 5e awaken plantOnly three kinds of posts are allowed here: DMing Questions, Advice and tools. Please refrain from downvoting legitimate questions. We are not only for new DMs, but the bulk of the posts will no doubt be submitted by newer DMs. We welcome DMing questions, DMing advice or tools to help DMs old and new. The aim of this subreddit is to serve as a platform for learning to DM. I don't think most would.Before Submitting a Question, Please Check our Rules Remove All Need Advice See Advice Only See Resources Only Join the Discord I mean it's a cool item and I love it, but most of the utility you're talking about is only possible because your DM is allowing it. Huge stretches of the rules tend to do that. It can even live in your bag of holding only extending branches out to do what you asked it to do, which eliminates slow speed and low HP drawbacks (but it would likely stop it from doing Help action unless your DM is super generous).Īh, well this is what makes it so amazing for you. Using it in combat should be an immediate death sentence. As we play with Exploring Eberron I have a bunch of Blast Disks loaded with buffs and the shrub acts as delivery system for those. It can pour potions into your mouth, picks up the longbow you drop when you switch to melee weapon and attack in the same action, searches for items in your bag of holding in battle etc. Of course, a DM that allows that will most likely rule that a CR 0 monster doesn't take a share of the XP. but I think it could be a fun rough system for Awakened Shrubs and Pots of Awakening for a 2-3 player group. Nor really appropriate in a party that already has other (less powerful) class pets, or that already is pretty big. So that CR 0 Shrub can evolve to a CR 1/8 Twig Blight with 300 XP, but then has 0 XP and must earn 900 more XP to evolve from Twig-> CR 1/4 Thorn Blight, etc.A CR 0 Shrub hoping to grow one day to be a CR 5 Shambling Mound will take 34000+ 23000+ 14000+ 6500+ 2700+ 900+ 300 (81,400 XP), which seems about on target to be a fair companion for 11th level PCs (85,000 XP for players), so if you’ve somehow faithfully raised a Shrub through two tiers of play without it dying along the way, I think it’s a fair reward going into T3! but deleted it: really, forget the math, just trust that it scales pretty fairly if you let Shrub evolve up to a new Plant through one CR tier at a time (0->1/8->1/4->1/2->1->2.) by hitting the same XP totals a PC uses for levels (300, 900, 2700.) AND empty it’s XP pool each time it chooses to evolve, rather than keeping that total towards the next level like a player would. I wrote out a long and tangled system (on my phone!) about using DMG chapter 3 encounter difficulty tables to calculate a monsters approximate PC level equivalent. Instead, how about we let him evolve into other Plant monsters, which all should have relatively simple and streamlined monster stat blocks? but that would probably get overpowered quickly, and give the shrub too many abilities that would slow play in combat. You could just let them use their monster stats as their racial features and starting ability scores, and staple class levels on top at some throttled rate (figuring out what it takes to earn Level 1 is weird, but maybe hold them back a grade and grant level 1 at 300 XP, level 2 at 900, etc). But, they have no way to use/benefit from that XP, as written. NPCs that aren’t subclass pets are supposed to steal a share of XP when they’re in fights. Oh, and our Druid often Druidcrafts berries out of it if we run out of Goodberries materiel in a dungeon. You can train it, as it's intelligent and can speak, and it's absolutely loyal to you, doing everything you command it to do without eating your bonus actions for commands. It can even live in your bag of holding only extending branches out to do what you asked it to do, which eliminates slow speed and low HP drawbacks (but it would likely stop it from doing Help action unless your DM is super generous). Some may say that slow 10hp minion with pathetic attack is useless but it gives you extra set of hands (or branches in this case) to do things other than attacking. So I got one in between two campaigns and made my own awakened billbery shrub slave. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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